My First Experience at Doom Mapping
Doom is a game I’ve been playing on and off for almost 25 years. I used to play the shareware version on an old AMD K6–2 350 MHz as a kid. At some point, a friend gave me a copy of Doom95.exe and I got my hands on Final Doom. What an upgrade! It was now possible to select levels without having to start a new game and resort to cheats! Nowadays, I have all the official WADs and played them many, many times.
Doom had something special that no other game had. It still kind of feels that way today, in 2022. Its environments and gameplay are pretty convincing, while still being abstract enough to age well.
This blog article (part 1 of 3, actually) convinced me to give Doom mapping a try. I encourage you to check it out.
You should make a Doom level, part 1: the basics
I remember reading it last year and the idea stayed with me for a while.
Keep in mind that the last time I mapped for a game was probably in 2001 or 2002, for Starcraft: Brood War. I made 4 player F4A map I’d play on with friends over a modem connection. It was fun for a while, but according to today’s standards, it was crap.